Awesome libGDX
libGDX is a relatively low level,
free, open source cross platform game development framework written in
Java.
This list is a curated collection of awesome resources, tools,
tutorials, and projects using the
libGDX game framework to help
developers make awesome games, conforming to the
Awesome Manifesto.
Contributions very welcome but first see
Contributing.
Contents
Resources
Resources that can be used in libGDX code to boost the framework’s
capabilities.
Algorithms and AI
-
gdx-ai - Artificial
Intelligence framework featuring Steering Behaviors, Formation Motion,
Pathfinding, Behavior Trees and Finite State Machines.
-
Simple Graphs -
A java library for graph data structures and algorithms (including fast
pathfinding).
Controllers
-
Controllers
- Adds support to gamepads and joysticks.
-
gdx-controllerutils
- Adds Scene2D button input support, user configurable button mappings
and hotplugging for LWJGL2.
-
sdl2gdx -
Powerful gamepad implementation using SDL. Supports hundreds of
controllers under the same mapping, rumble, and hotplugging.
Editors
-
HyperLap2D -
Visual editor for complex 2D worlds and scenes with a runtime for
libGDX.
-
Spine - Skeleton-based
animation tool that focuses specifically on 2D animation for games.
Entity Component System (ECS)
-
Artemis-odb - High
performance java based Entity-Component-System framework.
-
Ashley - A Java entity
system inspired by Ash & Artemis.
Physics
-
Box2D - One of
the most popular physics libraries for 2D games.
-
Bullet
- 3D Collision Detection and Rigid Body Dynamics Library.
-
jbump - Easy to
implement AABB collision detection useful for platformers and other
simple 2D games.
Services
-
gdx-facebook -
Provides cross-platform support for Facebook Graph API.
-
gdx-fireapp -
Cross-platform API for Firebase.
-
gdx-firebase -
Cross-platform (only Desktop/Android) API for Firebase.
-
gdx-gameanalytics
- Game Analytics REST API client implementation for libGDX. Works on all
backends.
-
gdx-gamesvcs
- Easy integration of gameservices, such as Google Play Games, Apple
Game Center, and more.
-
gdx-pay - Provides a
cross-platform API for InApp purchasing.
-
steamworks4j
- A thin wrapper which allows Java applications to access the Steamworks
C++ API.
Setup and Deployment
-
gdx-liftoff -
A modern setup tool for libGDX that uses the current Gradle 5.x series.
-
Packr - Packages your JAR,
assets and a JVM for distribution on Windows, Linux and macOS.
User Interface
-
Freetype
- Generate BitmapFonts of your desired size on the fly from lightweight
.ttf font files.
-
gdx-dialogs -
Provides cross-platform support for native dialogs.
-
gdx-skins - Free
Scene2D GUI skins.
-
InGameConsole
- Allows a developer to add a console (similar to how it is featured in
Source games) to their game.
-
msdf-gdx - Provides
lightweight utilities to draw high-quality MSDF (multi-channel signed
distance field) text on libGDX.
-
PieMenu - Radial menus
for Scene2D that are highly flexible and easy to customize.
-
Ray3K Skins - Free
Scene2D.UI skins with example code, custom drawables, and experimental
features.
-
Skin Composer -
Create skins for libGDX scene2d.ui with a graphical interface.
-
TenPatch - An
alternative to libGDX’s 9patch implementation that implements multiple
stretch regions.
-
TypingLabel - A
libGDX Label that appears as if it was being typed in real time.
-
VisUI - Allows to create
nice looking UI in libGDX using scene2d.ui. Note this is not a UI
editor.
Visual Effects
-
Box2DLights - 2D
lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for
rendering.
-
gdx-vfx -
Flexible post-processing shader visual effects based on
libgdx-contribs-postprocessing.
-
libgdx-screenmanager
- A screen manager for libGDX supporting various transition effects
-
Particle Park - A
showcase of downloadable particle effects with live previews.
-
Shape Drawer - A
performant alternative to ShapeRenderer that avoids Batch flushing.
-
gdx-gltf - GLTF 3D
file format support (import/export), PBR shaders, and others advanced
rendering.
-
libgdx-graph -
Provides a GUI to design your rendering pipeline and shaders, and a
library to easily incorporate them into your games.
Guide here
Others
-
gdx-dbgagent -
Java Agent for debugging common issues, like objects not being disposed
and constants such as Color.WHITE being modified.
-
gdx-jnigen
- Small library that allows C/C++ code to be written inline with Java
source code.
-
gdxGifRecorder -
A utility class that records a GIF and saves it automatically.
-
KTX - Kotlin extensions and
utilities for libGDX.
-
noise4j - Simple map
generators based on various procedural content generation tutorials.
-
Texture Packer GUI
- A simple way to pack and manage texture atlases for libGDX game
framework.
Tutorials
Tutorials for newbies and seasoned developers alike.
Getting Started
Advanced
Assets
Collection of free and high quality assets to get your game to the next
level.
-
Kenney Assets - High quality assets for
your game, from 2D and 3D art to sound effects.
-
OpenGameArt.org - Repository
offering a variety of open content assets.
-
Game-Icons.net - Repository
containing heaps of cool game related graphics.
-
bfxr.net - Quickly create unique
sound effects by pressing a few buttons, excellent for prototyping.
-
freesound.org - Huge collaborative
database of audio snippets, samples, recordings, bleeps.
Get in touch with other libGDX developers to collaborate and get
help.
-
Discord - An active chat with
various leaders from the community available every day.
Recommended
-
Reddit - Unofficial
subreddit for libGDX. Not a lot of activity.
Other Lists
Other awesome lists that might be useful to libGDX developers.
-
Game Networking
- A Curated List of Game Network Programming Resources.
-
Game Talks - A
curated list of gaming talks (development, design, etc).
-
Java - A curated
list of awesome Java frameworks, libraries and software.
-
Kotlin - A
curated list of awesome Kotlin related stuff.
-
Magic Tools - A
list of Game Development resources to make magic happen.
-
Game Accessibility Guidelines
- A straightforward reference for inclusive game design, to ensure that
games are just as fun for as wide a range of people as possible.
Recommended
Contributing
Contributions welcome! Read the
contribution guidelines first.
License