Awesome Naming
Famously…
There are only two hard things in Computer Science: cache invalidation
and naming things.
― Phil Karlton
Concepts in computer science are usually nothing tangible so it’s no
surprise that naming things is hard. Nevertheless, we do come up
with clever, creative and funny names. Some of them so established, we
never pause and admire.
This is a curated list for when naming things is done right.
Contents
Data Structures and Algorithms
-
Brute force
- Violence is actually almost always a solution but not a very clever
one.
-
Greedy algorithm
- An algorithm that finds a solution by always picking the currently
best looking option without thinking too much about past and future
decisions.
-
Hill climbing
- Starting somewhere in the hilly “landscape” of solutions you go in the
direction of steepest ascent until reaching the top of a hill. You might
miss higher hills though.
-
Israeli Queue
- A type of priority queue and a reference to the infamously unorganized
queues in Israel. Here items can cut in line when they
have already waiting friends.
-
Stack
- Like with a stack of pancakes you can only add and remove items from
the top of this data structure.
-
Tree -
A hierarchically organized data structure. From the root item
the other items branch out into nodes and
leaves.
-
Queue
- In this data structure items are always added at the end and removed
at the front as if the items were waiting in line.
Design Patterns and Anti Patterns
-
Adapter -
Allows classes with incompatible interfaces to work together by wrapping
its own interface around that of an already existing class.
-
Facade -
Analogous to a facade in architecture, a facade is an object that serves
as a front-facing interface masking more complex underlying structure.
-
Promise
- A representation of a result that is available in the future, unless
there are errors. Like in reality, promises are broken sometimes.
-
Shotgun surgery
- A programming anitpattern where in a single change you wildly add code
everywhere in your codebase.
Functions
-
fold
- Like a blanket being folded up, this function iterates a collection
and in each step combines the current item with everything that has
already been folded.
-
trampoline
- Continuously runs functions which itself return functions. Like a
child on a trampoline that returns and bounces back up.
-
zip
- Merges two lists into one list of pairs like the interlocking teeth of
a zipper.
IT Security
-
Backdoor
- A method of bypassing normal authentication in a computer system.
-
Computer virus
- A computer program that self replicates by infecting other
computer programs similar to the behavior of biological viruses.
-
Cyber hygiene
- Steps and practices that users should take to maintain system health
and improve online security.
-
Honeypot
- Part of a system meant to look like an attractive target but actually
helps detect and deflect attackers.
-
Phoning home -
When a system (e.g. stolen computer) secretly reports back to a third
party other than the current possessor. The name is a reference to the
movie E.T.
-
Sandbox
- A safe and isolated environment to test unverified programs that may
contain malicious code.
-
Trojan horse
- Malware which misleads users of its true intent. The term is derived
from the Ancient Greek story of the deceptive Trojan Horse.
Libraries and Frameworks
-
clooney - A
JavaScript library implementing the actor model for concurrent
computation. The term is a reference to George Clooney who is also an
actor.
-
Uglify - A JavaScript
minifier. Removes everything that makes the code readable and pretty to
make it smaller.
-
uppy - A dog themed
uploader component. The name is a blend of upload and
puppy. It even comes with a crash recovery plugin called
Golden Retriever.
Machine Learning
-
Confusion matrix
- A tabular summary of a classifiers “confusion”, i.e. how often it
thought to make correct predictions when it actually didn’t.
-
Decision boundary
- A boundary dividing the space of possible data points. Here you
decide, everything on this side is SPAM, everything on that side is not.
User Interface Design
-
Breadcrumb
- Navigational aid allowing users to keep track of their location within
programs, documents, or websites. The term is a reference to the fairy
tale Hansel and Gretel.
-
Carousel
- A kind of animated slideshow looping back on itself.
-
Clipboard
- Where you temporarily put files you are working with
(i.e. the copy & paste buffer).
-
Desktop -
The metaphorical top of the user’s desk, upon which objects such as
documents and folders of documents can be placed.
-
Hamburger button
- A button to toggle a menu. The associated icon resembles a hamburger.
-
Optimistic UI
- User interfaces that assume expensive operations will complete
successfully thereby improving the perceived performance.
-
Scrolling - Screen
content is often less like a book with discrete pages and more like a
continuous roll of parchment, i.e. a scroll.
Theoretical Computer Science
-
Clique problem
- The problem of finding groups of mutual friends in a network of people
with friendship relations. Or more general, finding complete subgraphs.
-
Game of Life
- A game world that showcases how astonishing complexity can arise from
very simple ingredients.
-
Oracle - A
black box that magically gives answers even to undeciable questions like
the halting problem.
-
Pumping lemma
- The fact that in some formal languages any sufficiently long string
can be pumped with repetitions of its substring and the result
stays in the same formal language.
Other
-
ACID vs. BASE
- Acronyms describing competing database ideologies (aka. SQL
vs. NoSQL).
-
Bottleneck
- A central part of a network/application that significantly limits
throughput/performance and should ideally be eliminated.
-
camelCase, snake_case, kebab-case
- Different case styles where the name illustrates its appearance.
-
Easter egg
- A hidden feature especially in video games in reference to the Easter
egg hunt.
-
Floating point number
- This representation can encode numbers at very different magnitudes
with limited amount of digits by letting the radix point
float instead of being fixed in place.
-
Framework
- In software architecture (like in actual architecture) frameworks
provide basic structure to build upon that guide and constrain the
further development.
-
Garbage Collector
- Part of a program that attempts to find and reclaim garbage pieces of
memory not used anymore.
-
Glue Code - Jenga
and LEGO bricks don’t share the same interface but you can always glue
them together.
-
Heisenbug - A bug
that seems to disappear or change when one tries to study it. It’s a pun
on Werner Heisenberg who discovered that the act of observing quantum
systems inevitably alters their state.
-
Lazy evaluation
- An evaluation stategy which suspends evaluation until it’s absolutly
necessary and then never does it again.
-
Magic -
A magic program/piece of code is doing it’s job but nobody knows how.
Like in reality, magic doesn’t actually exists. Once you understand it,
it’s not magic anymore.
-
Process starvation
- A problem where a process is perpetually denied resources to do its
work.
-
Time travel debugging
- Stepping back in time through source code to understand execution and
sometimes even to change history.
-
Tree shaking -
Shake the dependency tree until all the dead parts are falling off and
you end up with a nice lean tree.